

#pragma once

#include "sceneBlockMgr_t.h"

class baseScene_t : public BaseObject
{
public:
	baseScene_t();

public:
	void init( kernelImpl_t * kernel, const string & dataFile );
	sceneBlockMgr_t* getBlockMgr(){ return sbMgr; };

private:
	sceneBlockMgr_t * sbMgr;
};